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0112_下腿の描き方_How to Draw the Lower Leg https //www.youtube.com/watch?v=cSKiEVWg5VY list=PLtG4P3lq8RHFBeVaruf2JjyQmZJH4__Zv index=112 https //www.proko.com/how-to-draw-the-lower-leg-anatomy-for-artists/#.XaVOf2ZUt9M Hey I’m Stan Prokopenko, welcome to Proko. こんにちは、Stan Prokopenkoです。 Quads, hamstrings, calves... 四頭筋、ハムストリングス、ふくらはぎ... Most people can name these muscle groups. ほとんどの人々はこういった部位の場所の名前を知っています。 But what do you call this area? でもこの範囲は何と呼ぶでしょう? In this video we’ll take your anatomy knowledge to the next level by learning the less-loved muscles of the lower leg so that in a crowd of anatomically uncertain figures, your art can stand out. このビデオで、 解剖学的にはっきりしない形のために 下腿のあまり愛されていない筋肉を勉強することによって、 皆さんの解剖学知識を次のレベルに引き上げるような 知識を提供します。 あなたの絵はきっと目立つことでしょう。 These muscles are more complicated than the calf muscles in the sense that they spread out, like tree roots gripping the ankle… and instead of performing simple flexion/extension movements, they pull the ankle into offset multiplanar movements... これらの筋肉はより複雑です、 足首をつかむ木のようにそれらは広がっており、 そして、単純な屈曲伸展運動というより、 足首にオフセット複数平面運動を与える、という意味においてです。 and they control your toes. そしてつま先をコントロールします。 But we can simplify them into easy to draw tubes, and we will, and in 10 minutes you’ll at least be able to draw them! しかし、ここではチューブのように簡単に描けるように単純化し、 十分後にはあなたは描けるようになっているでしょう。 Five Columns 五つの柱 We can think of the lateral side of the leg as 5 columns that alternate thick to thin. まず下肢外側の筋肉を五つの柱と考えます。 それらは太いものと細いもの交互に並んでいます。 The first two columns are the calf muscles we covered last time. 最初の柱二つは、前回勉強したふくらはぎの筋肉です。 A thick column for the gastrocnemius and a thinner one for the soleus. 太い柱の腓腹筋、細い柱のヒラメ筋です。 Opposing the calves are the anterior muscles, creating columns that mirror the two in the back. ふくらはぎと反対なのは前面の筋肉で、 背後の筋肉と鏡面対称になっています。 A thick one for tibialis anterior, and a thin one for the extensors. 太いものが前脛骨筋で、 細いものが長趾伸筋です。 Both columns flow in front of the ankle to the top of the foot. 二つの柱は、足のてっぺんに向かって、足首に流れていきます。 The middle column, made up of the peroneals, is thick. 真ん中の柱、peroneals(長腓骨筋と短腓骨筋を合わせたもの?)は 太くなっています。 It starts at the head of the fibula and flows down behind the lateral malleolus. それらは腓骨頭から始まり、 外果背後に流れていきます。 That’s this ankle bone. この足首の骨です。 The 3 anterolateral columns are made up of 6 muscles, but let’s save the details for the premium lesson. 三つの前外側の柱は、六つの筋肉からなっていますが、 詳しくはプレミアム版に取っておきます。 So to draw the outside of the lower leg, think of the 5 columns... さて、下腿の外側を描くために、五つの柱を考えていきましょう。 If the muscles are flexed and you can see them. 筋肉が屈曲しているとき、それらの柱ははっきり見えます。 But, a lot of the time these muscles are going to blend together on the surface. しかし、たいていの場合、これらの筋肉は表面においては一体化しています。 The tibialis anterior is the really important one to remember because it’s quite large. 前脛骨筋は大変重要で記憶しておく必要があります。 なぜなら大変大きい筋肉だからです。 But it’s good to learn these subtleties if you want to do awesome drawings like this. しかし、もしあなたがこれらの素晴らしいドローイングのようなものを描きたいのなら、 些細な部分を習うことは良いことです。 Or this... もしくはこのような.... Forms 形 We have these 5 columns, but we can rotate to show more of gastrocnemius, or more of tibialis anterior. 五つの柱とは言いましたが、 腓腹筋がより見える方、またはより前脛骨筋が見える方へ 回転させることができます。 You can foreshorten the forms by looking up or down on the leg... 見下ろす、もしくは見上げることで形が短縮遠近されることもあります。 but to really foreshorten well, you need to understand the cross-sections. しかし短縮遠近についてよく描くためには、 断面図を理解しておく必要があります。 The lower leg is interesting because everything is a little offset. 下腿は大変興味深いものです、 何故なら、すべてが小さな埋め合わせだからです。 The cross section of the upper half looks kinda like this. 上半分の断面図はこのようなものです。 A circle with a diagonal piece of the medial half sliced off. 内側を斜めに少々切り取った円のようなものです。 This creates the flat plane for the tibia. 脛骨が、斜めの線の一部です。 The fibula sits next to it. 腓骨がその隣にあります。 Behind these bones is the large mass of the calves, rotated toward the medial side. これらの骨の後ろは、大きなふくらはぎがあり、 内側に向かって回り込んでいます。 This remaining space between is the anterolateral group. これらの残りの部分が、外内側部分です。 The best bony landmark on the lower leg is the tibia. 下腿の一番の骨ばった目印は、脛骨です。 The tibia’s sharp front corner and medial plane are exposed all the way from the knee to the ankle. 脛骨の前面の角と、内側の平面は、 膝から足首全体に渡って目に見えます。 When drawing the front of the leg, I like to use this C-curve for the tibia. 脚の前面を描くとき、私は好んで脛骨のCカーブを使います。 This line does two things It continues the gesture from sartorius and the adductors as they curve around the knee to the front. このラインは二つの働きをします。 縫工筋と内転筋からつながり、 膝を回り込み前面に至るジェスチャーライン、 And it follows the exposed shinbone down to the inner ankle and then to the big toe, putting the tibia firmly in front of soleus and gastrocnemius. そして、それは、表面に現れた脛骨を流れ、 内側の足首に下り、親指にまで至り、 ヒラメ筋と腓腹筋の前にしっかりと脛骨を配置します。 In doing so, it connects the upper leg to the foot in a single rhythm. このことによって、上肢から足首以下の足にかけてのリズムがつながります。 Quick and elegant. 素早く洗練された形です。 Since there are no muscles along the medial plane of the tibia, just bone with calf behind it, when you foreshorten the lower leg, remember this dip... 脛骨の無い側面に沿って筋肉が存在せず、骨とその背後のふくらはぎだけなので、 皆さんが下腿を短縮遠近するとき、 このくぼみを覚えておいてください。 contrasted with the fullness of the calf and roundness of the anterolateral volume made up of long tubes. ふくらはぎの大きなふくらみと、 チューブから構成される前外側の丸みと対比されるくぼみです。 Up high, about half of this anterolateral volume is the tibialis anterior and the other half the peroneals and extensors. 上の方では、 前外側の代替半分の体積は、前脛骨筋であり、 残り半分は長趾伸筋と長短腓骨筋です。 As we move our way down the leg though, about halfway down as muscles become tendons, everything gets splayed out. しかし下肢を下に下っていくと、 半分過ぎて下ったあたりで筋肉は腱になり始め、 全てが放射状に広がり始めます。 The tendon of the tibialis anterior is a thick cable, running along the tibia, to the inside of the foot, here. 前脛骨筋の腱は太いケーブルであり、 脛骨に沿って走っており、 脚の内側の、このあたりまで至ります。 When you dorsiflex or invert the foot, such as when you kick a soccer ball, that tendon pops out. あなたが脚を背屈、もしくは内反(サッカーボールをけるときのように)させたとき、 そのケーブルは飛び出ます。 The tendons of the extensors take up most of the anterior surface of the ankle. 伸筋の腱は、足首のほとんどの表面を占めています。 Even in the most minimal line drawing, these tendons from the extensors and tibialis anterior matter, because they soften the ankle transition from a rock climbing wall into a ski ramp. 最低限の線によるドローイングにおいてさえも、 これらの前脛骨筋と伸筋からの腱は問題となります。 なぜなら、それらは、 足首の急角度の移行を、 ロッククライミングからスキージャンプ台へ柔らかくしているからです。 So, look for that sloped wall front plane at the ankle. さて、足首前面の、傾斜の付いた坂道を見ていきましょう。 As you might expect, the cross section down here at the level of the malleoli is rectangular with a triangle in the back for the Achilles tendon. 皆さんが予想する通り、くるぶしの高さの断面図は、 背面のアキレス腱の三角と合わさった長方形です。 This thick middle column, the lateral compartment, is made of two muscles peroneus brevis on the bottom half and peroneus longus on the top half, shooting its long tendon over the brevis. この太い真ん中の柱、下腿外側部は、 二つの筋肉からできています。 下半分の短腓骨筋、短腓骨筋の上に長い腱を走らせる上半分の長腓骨筋です。 When flexed, the peroneus longus tendon provides a nice long straight line on the surface. 屈曲したとき、 長腓骨筋は、 表面に素晴らしい長い線を生じさせます。 Both of their tendons hook behind the lateral malleolus and aim at the pinky metatarsal. 両方の腱は、外果に引っ掛かる形になっており、 小指の中足骨を目指します。 Peroneus longus begins right below the head of the fibula. 長腓骨筋は、腓骨頭のすぐ下から起始します。 If you remember from the hamstring lesson, the tendon of the biceps femoris is a very powerful straight that inserts on the head of the fibula. ハムストリングスのレッスンを思い出せるなら、 大腿二頭筋の腱は、 腓骨頭に停止する大変強力な直線であったことがわかるでしょう。 So, if you follow the hamstring down through the knee, it leads you to the middle column of the lower leg, and straight down to the malleolus at the ankle. ですので、ハムストリングスを膝を過ぎて追っていくと、 下腿の真ん中の柱にまでたどり着き、 足首の外果にまでまっすぐたどり着きます。 So that’s it for the anterolateral muscles of the lower leg. さて、下腿の外側前面の筋肉はこれで以上です。 Generally nothing too sexy here. 全般的にすごく魅力的というほどでもありません。 Just a bunch of tubes and a long bony medial plane. 単にチューブの集まりと内側の骨ばった面です。 Assignment 課題 Your assignment is to do more shaded studies of the forms like last time. 今回の課題は、 前回のように、形の、より影を付けたドローイングを行うことです。 I ve provided two photos in the description below. 下の注釈に二つの写真を提供してあります。 Alright, thanks for watching! Now go do those assignments! And when you finish, watch the assignment videos and try them again! If you post your assignment in the groups you might be included in the critique video! I’ll see you all next time.
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Powered suit(パワードスーツ) (エピソードブースター TIGER&BUNNY) UNIT U-158 緑 発生 緑 1-3-1 C (起動(自動D)) このカードにキャラがセットされた場合、自軍本国のカードを全て見て、その中にある「Powered suit」1枚を、自軍配備エリアにロール状態で出す事ができる。その後、自軍本国をシャッフルする。 Sサイズ [2][2][2] 出典 「TIGER&BUNNY」 2011
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原曲・Origa 作詞・Tim Jensen,Origa 作曲編曲・菅野よう子 TVアニメ『攻殻機動隊 S.A.C. 2nd GIG』OP曲。 【登録タグ 2004年の楽曲 J-POP アニソン 攻殻機動隊】 カバーした声優 今井麻美
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(109p) Spending Empire Points Empire Poits can be spent as follows. Only one unused empire point can be carried over to the next campaign round. Claim Tile (2 EP) – place a banner on a tile without a banner that is adjacent to one of your own tiles. Conquer Tile (3 EP) – Remove another player’s banner from a tile that is adjacent to one of your own tiles and replace with your own. You must have fought and won a battle against the player in the preceding battle phase. Build (1 EP) – Add a castle, city, mine or port to a tile you already control (see Buildings). Raids (1 EP) – Player can raid a free territory in which case he gains 3D6 x 10 gold pieces. Alternatively he can raid territory of another player. He gains 2D6 x 10 gold pieces that are taken from the treasury of the player who’s territory was raided. You cannot get more gold pieces than the raided player actually has. You also cannot get the gold guarded in castles and cities (see Castles and Cities). Plunder (2 EP) - If you win a battle against another player, you can plunder one of his tiles. You don’t need to be borderingtheir territory. Choose one opponent’s tile. If there is a mine or port, remove them. If there is no building on the tile, remove opponent’s flag. Tiles with castles or cities cannot be plundered. Mountains – It costs 1 extra empire point to Claim or Conquer a Mountain tile. Castles or Cities – It cost 1 extra empire point to Conquer a tile that contains a castle or city. Buildings You can spend empire points to add a castle, city, mine or port to a tile that you control. Alternatively, you may instead replace a marker on a tile you control with another one. There can be only one building on each tile. Castle Makes it more difficult for players to conquer the tile (see above). Castles can also hold 25 gold pieces against enemy raiders. Cannot be built on marsh tiles. City To build a city there must already be a castle on the tile. You may upgrade a castle in the same turn that you build it, and the city replaces the castle. The tile counts as having a castle and in addition counts as two tiles when working out who has the largest empire. Cities cannot be built on mountain or marsh tiles. Mine Generates gold pieces in the revenue phase. Can only be built on river or mountain tiles. You can spend gold from your treasury to increase the point size of your army in a battle (see Revenue phase). Gold mines on a river generate 2D6 x 10 gold pieces, gold mines in a mountain generate 3D6 x 10 gold pieces. Mines on tiles that were conquered are destroyed. Port Can be built on river or shore tile (if you have any on your map). Player with a port can claim and and conquer river or shore tiles which are not adjacent to the player’s own tiles. OBJECTIVES Mage Tower Player who owns a tile with Mage Tower may add +1 to the spell casting roll once per battle. Dwarf Brewery Player who owns a tile with Dwarf Brewery may once per battle re-roll one save roll each round of a single combat phase. Orc Idol Player who owns a tile with Orc Idol may once per battle add D3 attack dice to a single unit during one combat phase. HOW TO WIN A player wins instantly when he claims his tenth tile or if he knocks any other player out of the game by conquering the last tile that player controls. Tiles that contain a city count as two tiles for determining when a player wins the game.
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ADVANCED STROKE TRAINING Hit a MAX power groundstroke MAX溜めのストロークを打つ。奥溜めスライスを打っているとやや浮き気味の球を返してくるので、それをショートクロスへ強打すると飛びつきをさせやすい。飛びつきで高いバウンドが返って来た場合にはスマッシュにならないように立ち位置を調整しよう。たまに体勢が崩れ気味のスライスでも成功になるが、普通はトップでしか成功しないので注意。 Win the point with shots from inside the baseline ベースライン内側からのストロークのみで得点(ボレー不可)。レシーブの時点でベースライン内側に入っていないといきなり失敗になるので注意しよう。初期位置一歩前に出た所からリターン強打でOK。 Win the point your opponent s error 相手のエラーでポイント。左右に強打を繰り返してミス待ち。スマッシュが出せる状態であれば相手にぶつけるのもいい。 SERVE VOLLEY TRAINING Finish the point with a smash スマッシュで得点。ワイド手前にアンダーサーブ→ネットダッシュ→オープンスペースにボレー→浮いたらスマッシュでOK。時間が少ないのでラリーを続けず、失敗したら仕切り直しをしましょう。 Hit a MAX power serve into the corner コーナーへMAXサーブ。練習あるのみ。 Win the point volley in a rally of 5 shots ラリー5本目にボレーで得点(スマッシュ不可)。スライスローボレーを使い、4本目に決めるつもりで前へ徐々に詰めていくと良い。 TECHNIQUE TRAINING Hit 5 forehands in a row フォアハンドを5本連続で打つ。奥入れクロススライスでラリーをすればOK。 Win the point in a rally of 5 shots ラリー5本目で得点。スライスローボレーを使い、4本目に決めるつもりで前へ徐々に詰めていき、ボレーで決めると良い。 Hit 7 backhands in a row バックハンドを7本連続で打つ。奥入れクロススライスでラリーをすればOK。 FOOTWORK TRAINING Win the point within 6 shots of the service return リターンから6本以内に得点。リターンをしたら前へ詰めボレーで決める。 Have your opponent volley 4 shots in a row! 相手にボレーを4連続で打たせる。ショートクロスへ強打を繰り返せばOK。球が浮いてしまうと速い打球を返されてしまうので、2バウンドギリギリで打つのが望ましい。 Finish off with a running shot ランニングショットで決める。難しいのでストローク力を鍛えておく事。ひたすらクロスに奥入れスライスを打ち、ストレートにストロークを打ってきたらカウンターショットでクロスに返球、それをカウンターショットでストレートに返してきたら再度カウンターショットでクロスに返球で決める、というのが一つのパターン。 おもむろにカウンターショットを出しても拾われるだけなので、何度も練習しよう。
https://w.atwiki.jp/brandish/pages/21.html
TOWER攻略 TOWER (タウア,タワー) : 塔. ちなみに、タロットでは「塔」のカードは「破滅」を意味する最悪のカード。なお、タロットの「死」のカードは「消滅の後の再生」を意味する事があるので、最悪のカードではない。だから、「塔」が最悪のカード。 碑石一覧 こちら MAP LIST TOWER 1F :塔登り開始、武器屋 ゲイラ TOWER 2F :新たな仕掛けが登場 TOWER 3F :イヤな罠が初登場、異次元箱B TOWER 4F :無限に続く廊下? アーチャーが登場 TOWER 5F :北西の部屋の床スイッチ・ヘッドレス、悪魔の盾 TOWER 6F :扉を一つ選ぶべし TOWER 7F :盗賊が登場、落とし穴ラッシュ TOWER 8F :今度は、大広間に敷き詰められた下階行きの穴 TOWER 9F :サンゴの謎、ガディはいつまで休んでいる? TOWER TOP :ボス・ゲートキーパー TOWER 制覇後のチェック 1F TOWER エリアのスタート地点。 武器屋 ゲイラ なにかと話題の「武器屋 ゲイラ」は TOWER の入口のすぐ前にある。 踏破率が 100% にならない? 一部のエリアは 3F で始まるミニクエストで侵入できるようになる。 「全部歩いたはずなのに踏破率 100% にならないよ~」と考えすぎず 3F まで進もう。 2F 商売を持ちかけてくるゴブリン 彼(?)は、このフロアで初登場する仕掛けについて教えてくれる。 しかし、勘の良い人なら、彼に教えてもらわなくても気が付くだろう。 ま、彼にお金を払う前にセーブ、話を聞いたらセーブデータをロード、という 悪知恵作戦もある。 MAP 中央部に不審な空きがある そこには何もありません。調べるだけ時間のムダ。 気にせずに 3F へ進みましょう。(踏破率も 95% 位になっているでしょ?) 踏破率が 100% にならない? ここも、一部のエリアは 3F で始まるミニクエストで侵入できるようになる。 「全部歩いたはずなのに踏破率 100% にならないよ~」と考えすぎず 3F まで進もう。 3F 妙に固い敵 2 号・ロックビートル ファイアの魔法で速攻撃破しますか? STR 鍛錬に利用しますか? フリーズの魔法は効きません。 新しい罠が登場! 足下から飛び出す槍 4 つの不審な穴がある床。調べると「床にいくつかの穴が開いている。」 これは新しい罠、「足下から飛び出す槍」です! ダメージ穴なら、HP が減るのは 1 回で済みますが、 この罠は上に立っていると、繰り返しダメージを受けることになります! イヤな罠ですね、物騒ですね。ボヤボヤしていると死んでしまいます。 「動作音がカッコイイ」とか言ってると、復活の指輪が砕け散りますよ! 異次元箱B 囚われの女を見つけると、「1 階にいる大切な人を助けてください。」 ここから、2F と 1F の未踏地点に入れますよ〜。 彼女の背後の宝箱には、待望の「異次元箱B」 が入っています。 ミニクエスト終了のご褒美、と言う訳ですね。 4F 無限に続く廊下? この仕掛けも、転送魔法陣が 2 回目以降は見えるようになっちゃったからなぁ。 「ワープしました」演出も付いちゃったし・・・。 「突破口」もオリジナルと比べて、分かりやすくなっちゃったし・・・。 とにかく、まっすぐ進むだけじゃダメ、という事。 この仕掛けで掲示板に質問を投げないように!! 自力で解決しなさい! アーチャーが登場(北東大広間) この階に始めて来た頃では、アーチャーの一撃がとても痛いはず。 ○ボタンを押して盾を構えないと、攻撃を防御できないのは面倒だし、 向こうは遠距離攻撃型なので、反撃しづらい。 奴らの矢に、なるべく当たらないようにがんばろう。 フリーズの魔法を買ってきて、氷漬けにしてやるのも良いだろう。 北西大広間のゴミ魔法陣 RUINS AREA10 と比べれば余裕だろう? 「当たり」魔法陣は混ざっていないし、雑魚の妨害もない。 サクッとクリアして、自分自身のテクニックが向上している事を証明しよう。 南東部の部屋 雑魚が復活するまでの時間が長くなったと言われているが、 この部屋のロックビートルは、他より復活時間が短めに設定されている模様。 アレスのステータスが物足りない人は、この部屋でがんばるのもアリかも。 また、この部屋の宝箱には「復活の指輪」が入っていますよ。 5F 自ら死を望む者 此は汝の求めし場所なり 北西の部屋の床スイッチ・・・、4 つの柱に囲まれ、いかにも何かありそう。 直前の石版のメッセージも、物騒極まりない内容。 で、床スイッチを押すと、ヘッドレス 4 体に囲まれてタコ殴り即死。 この悲惨な状況を回避するには、「透物化秘薬」を使うべし。 一旦逃げた後、薬を飲み続けて透明なまま攻撃していくのもよし、 ドア付近で 1 体ずつチマチマと戦うのもよし。 (ドア付近・・・横や後ろから攻撃されない上、ドアより後方に逃げれば) (ヘッドレスは追って来ない。安心して休息も出来る。セーブもできる。) (対 BOSS 一撃離脱戦法の基本。) もしくは、限りなく体力を上げる手段もあるが、TOWER 5F 時点でのレベル状況 から言って非常に厳しいので、おとなしく薬を飲んで逃げる方がオススメ。 なお、タイミングよくジャンプすれば上記の方法を取らなくても 回避出来ない事も無い。 あと、こいつらを倒した時のご褒美が「悪魔の盾」なので、 CAVE の攻略が終わる頃まで放置、という作戦もある。 (私的には「後回し」をオススメする。ヘッドレスは強い!) (TOWER TOP のあいつら以上かも・・・) 6F 扉を一つ選ぶべし 入り口にあるこのプレートの文面どおり、 まずは 3 つある道の「一つ」しか行くことは出来ない。 ただし、他エリアも 7F から落ちることで行けるので安心されたし。 また、このとき開く事のできない 2 つの扉は踏破率に影響しない。 合流ポイントには、武器屋と 7F への階段があるが、 強敵ミノタウロスとの対決が待っている。 東扉ルート 6F を一番大きく占有するコース。 敵はガーゴイルとアーチャー。あと、宝箱の一つに「ある仕掛け」が・・・ 中央扉ルート 短いが、強敵ミノタウロスと対決する事になる、ヘビーなコース。 (「合流ポイント」を計算に入れれば、ミノタウロス x2!) (また、ガーゴイルも数匹出現する。) ルート始め付近の部屋にある、壁スイッチ脇の石版ヒント「触れぬが吉」。 このメッセージには素直に従っておこう。 従わないと、碑石が壊せない結果を招く。 飛び出す槍に乗ってまで、余計な事をしてしまった場合は、元に戻しておくこと! 西扉ルート 一番楽かもしれないコース。 敵はガーゴイルとアーチャー。 6F の碑石は、このルート始め付近の部屋にある。 また、入り方が(現時点では)分からない部屋が、ルート途中に存在する。 7F から落ちるのも 3 回やりました。それでも踏破率が 100% になりません そうですね。「最後の部屋の奥」に侵入するには「ワープの魔法」が必要です。 「ワープの魔法」なしで到達できる踏破率は、99.80% です。 ふふふ、「最後の部屋」は見つかりましたか? 「最後の部屋の奥」にある宝箱には「ファルシオン x50」が入っています。 「ワープの魔法」で踏破率を 100% にできたら、碑石からお役立ちアイテム 「ウイングブーツ」が手に入ります。 7F 一つおきの柱、再び この MAP に入った瞬間、何が起こるか予測できたよね? では、的確なマッピングでこのエリアを Cool にクリアしよう。 もちろん、6F の残り 2 コースも忘れずに。 盗賊が登場 6F の武器屋の会話どおり、盗賊が登場する。 盗まれたら、しつこく追いかけてやっつけろ! (特に「復活の指輪」や「異次元箱」を盗まれたらな!) 落とし穴ラッシュ 7F 行きの階段の少し前に、6F 中核部に入れる扉がある。 中は・・・、落とし穴に次ぐ落とし穴! 落とし穴ラッシュです! 鉄球も 100 個程度じゃ、途中までしか持ちません。 覚悟を決めて行きましょう。 最終地点では「シパル」が宝箱の中で待ってますよ。 6F の踏破率を 100% にするには? 6F に侵入できる落とし穴は、7F 全体で 4 箇所ある。 (分かりやすい 3 つだけではない。) 特に「4 番目の穴」は見落としやすい場所にある。 「この落とし穴」を見付けられないために、「6F が踏破率 100% にならない!」と 苦しんでいる人も多いのでは? 6F の「入れない部屋」の真上付近に来たけど・・・ 6F の「入れない部屋」への侵入方法は「上階から落ちて入る」ではないか? 正解です。それでは、「侵入するための穴」は見付けられましたか? 「よく分からないから、行けそうな所の穴に手当たり次第に落ちる!」 う~ん、Cool じゃ有りませんね。 穴の内面のグラフィックを注意深く見てください。 「ダメージ穴」と「下階へつながる穴」は見た目に「差がある」のです。 (△ボタンの「調べる」では、区別が付きません。) 実は、RUINS の落とし穴でもグラフィックに差が付けられていました。 TOWER 以降のステージでも「グラフィックに差がある」ルールは通用します。 どうですか? 6F の「あの部屋」に飛び込める穴は見つかりましたか? 8F 大広間の落とし穴は 7F に繋がっている。踏破率 100% にできない気が・・・? 「行けなさそうな場所」の真ん前 1 列だけは、普通のダメージ穴なので 飛び込む => ジャンプで脱出、で強行突破できます。 残り HP が極端に減ってない事をチェックしたら、覚悟を決めて GO! 9F 再び、ゴミ魔法陣と柱のコンビネーション はい、再び「地雷撤去」の時間ですよ。 柱が 2 x 2 サイズになって、少し勝手が違いますが、基本戦略は同じです。 「当たり」魔法陣は混ざっていませんから、楽勝でしょ? 上記エリアで魔方陣に囲まれて、取れない宝箱が残る ワープの魔法必須です。中身は「龍の天眼珠 x1」。 優秀な敵・スペクター こいつと戦うと、経験値、STR、INT がぐんぐん上昇する。 フリーズの魔法を使えば、INT=45 位までは簡単に鍛える事ができる。 1 ダース位出てきてくれると良いのに。 なお、それなりに強い(防御の隙が少ない)ので、油断しないように。 サンゴの謎 並んでいるスイッチをよぉ~く見れば、デジタル時計のそれに見えるはず。 そこまで分かれば、答えは見えてくるだろう。 あと、クリアしたらガディに報告しておこう。 (ちなみに、ガディはご褒美を 1つではなく、2つ持っている。) (よく話して、友達になっておこう) TOWER TOP この MAP のスペクターは特別製? 9F のスペクターはアレスの鍛錬によい相手だったが、 TOWER TOP のスペクターはさらに上を行く。 こいつと戦うと、経験値、STR、INT が「何かの間違いかと思うぐらい」 ぐんぐん上昇する。 フリーズの魔法を使えば、INT=55 位までは簡単に鍛える事ができる。 ボス・ゲートキーパー 序盤はラクシャーサ・・・ではなく羅刹を呼び出してくる。 こいつらを倒すと隙が出来るので、その間に攻撃していく。 ある程度ダメージを受けると、羅刹を呼び出すのをやめて ピョンピョン飛び跳ねるようになるので、着地した瞬間を狙おう。 ちなみに羅刹の刀は、一応ここでしか手に入らないレアアイテムだ。 ファルシオンより弱いが。 TIPS (by MIB@Chiba) ボスのコアにフリーズの魔法を当てると、INT が結構上昇する。 INT 稼ぎをある程度やってから、ボス潰しにかかっても良いだろう。 (ボスのコアに MP が無くなるまでフリーズ攻撃 => 退却して回復) (羅刹を張り倒しながら、上記の手順を繰り返す) INT = 60 前後まで稼げるはずだ。 TOWER 制覇後のチェック TOWER 制覇、おめでとう。 階段前の宝箱には「回数無限 レピア」だ。 ワープの魔法 回数制限付き武器を使わずに、ここまでたどり着いたなら 所持金が 250,000 G 以上貯まっているのではないだろうか? それだけの所持金があれば、「ワープの魔法」を購入してもよい頃合いだ。 TOWER 8F の魔法屋で買って来よう。 「ワープの魔法」を買って来たら、ワープが必要な場所(ここと、ここ!)の アイテムの回収を済ませてしまおう。 ヘッドレスに仕返し また、ゲートキーパーを倒せたのだから、TOWER 5F の強敵・ヘッドレスに 仕返しができる見込みがある。 STR が 60 前後あれば、ショートソードでも奴らに 2 桁ダメージを叩きこめる。 さらに、今は「回数無限 レピア」がある! (5F 到達時の平均値、STR = 30 程度だと 1 とか 2 しか削れなかったよな?) INT が 60 前後あれば、フリーズの魔法で 1 秒弱、奴らの動きを止められる。 (5F 到達時の平均値、INT = 30 程度だと一瞬で凍結が解けたからな~) 防具が「ラメラー」&「ラージシールド」で DEF=21 なら、奴らの攻撃を 2 回程度は凌ぐことができるはずだ。 (「スケールメイル」&「シパル」で DEF=13 とは雲泥の差だ。) 奴らへの仕返しが成功したら、「悪魔の盾」が手に入る。 「悪魔の盾」の出番は DARK ZONE まで全くないので、 「回数無限 レピア」が入っていた宝箱に預けておこう。 碑石 あとは、碑石の「全破壊&ご褒美の回収」は済んでいるかな? 「ワープの魔法」と「ヘッドレス」の件が済んでいれば、 ここまでの MAP の踏破率は全て 100% になっているはずだ。 ガディはまだ、動く気配無し 最後に、ガディからの「お礼の品」は 2 つとも貰ったか? 以上のチェックが済んだら、CAVE へ GO!
https://w.atwiki.jp/riftinfo/pages/275.html
RIFT Update 1.6 - 11/16/11 == FEATURES === EMBER ISLE = = CADUCEUS RISE [Dungeon] = = RISE OF THE PHOENIX [Sliver] = = STOCKPILE BLACK GARDEN = = ASCEND-A-FRIEND UPDATES = = UPDATED 'START MENU' BUTTONS = GENERAL EXPERIENCE UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP PLANAR ATTUNEMENT SOULSCLERICCABALIST DRUID INQUISITOR JUSTICAR SENTINEL SHAMAN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORCHAMPION PALADIN REAVER RIFTBLADE VOID KNIGHT WARLORD DUNGEONS, SLIVERS, AND RAIDSDROWNED HALLS [Sliver] HAMMERKNELL [Raid] RIVER OF SOULS [Raid] PvP WARFRONTS CHRONICLES ZONESDROUGHTLANDS GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND STILLMOOR CULT SAGA ITEMS CRAFTING ART AND AUDIO MACROS AND COMMANDS UI/SETTINGS KNOWN ISSUE If you re exploring the new dungeon "Caduceus Rise" please be aware we ve had to disable the final boss, Caduceus - you ll be able to face him after the next Hotfix! == FEATURES == Welcome to EMBER ISLE, a new zone where the cults of Laethys and Maelforge work to restore their masters to power, and the history of both the Farclan Dwarves and Kelari is being re-discovered. Caduceus Rise, the largest dungeon to date, is now available on Ember Isle in both Normal and Expert modes. See CADUCEUS RISE for more info. In the newest Sliver, the Wanton have corrupted the Titan Gate into a portal for Maelforge s entry to Telara. Prevent this fate in RISE OF THE PHOENIX! Details below. World Event As winter descends on Telara, Grandfather Frost and the Yulemother arrive to celebrate the season. Keep an eye on the World Event UI for the start of THE FAE YULE event in the days following the arrival of 1.6! The second tier of Planar Attunement is now unlocked! We ve made some additions and updates to the Ascend-a-Friend system, and friends can now be Ascended from the new in-game UI! See ASCEND-A-FRIEND UPDATES, below. A new alternate version of the Black Garden Warfront enters the weekend rotation; see details under STOCKPILE BLACK GARDEN! The start menu buttons on the UI have been reorganized and put into a new layout; look below under UPDATED START MENU BUTTONS for more info. = EMBER ISLE = An entirely new overworld zone, the volcanic island of Ember Isle plays a strong part in the history of both the Dwarves and the Kelari, as well as being the current seat of the Wanton and the Golden Maw s plots to restore Laethys and Maelforge to power. The Sourcewells, direct connections to the core of Telara, are powerful energy sources and invaders from the Planes attempt to control and corrupt them for their own ends. The Guardians venture to Ember Isle to seek out the Dwarves who left to form the Farclan. The Defiants look to discover what happened to their Kelari brethren who remained after a civil war fractured their people. Ember Isle is a fully-featured level 50+ zone including all new characters and storyline, new defense-style gameplay, a large emphasis on Planar invasions, and all the good things you might expect - new gear and items, artifacts, vanity sets, pets, titles, factions, achievements... the list goes on! Two new Tier 2 raid Rifts have been introduced! Travel to Ember Isle to find the openers for Dragon’s Gold and Enkindled Flames! The Telaran effort to rebuild the Travel Stones has opened travel to Ember Isle once more; visit the NPCs at the Travel Stone locations outside of Meridian and Sanctum to journey to the island. = CADUCEUS RISE [Dungeon] = The Golden Maw and some of their Wanton allies occupy the temple at Caduceus Rise, built by the Kelari to honor the powerful Telaran spirit, Caduceus. In their ongoing efforts to give Laethys a corporeal form, her cult followers have made an agreement with Caduceus to lend his powerful Earth magic to their cause. By negating Caduceus assistance, the Ascended buy more time against Laethys attempts to return to full strength on Telara. Normal mode Caduceus Rise is targeted for a group of level 48-50 Ascended. Two - yes, two - tier 2 Expert modes are also available! = RISE OF THE PHOENIX [Sliver] = In an alternate Telara, the Eth priests attempting to open the Titan Gate in Stonefield are ambushed by General Silgen and the forces of Maelforge before they can complete their ritual - allowing Silgen to warp the gate into a portal for the forces of Maelforge. In an effort to stop the Wanton, High Priest Arakhurn pushes himself too far and is immolated, reborn as a phoenix. Enter the Rise of the Phoenix sliver to prevent the Eth s tragedy from turning into Maelforge s takeover of Telara! Rise of the Phoenix is intended for a group of 10 well equipped players who might otherwise be tackling the challenges of Hammerknell. New gear, new pets, and new achievements await! = STOCKPILE BLACK GARDEN = A new weekend warfront joins the rotation! Stockpile Black Garden is a 15 vs. 15 player Warfront available in all level brackets. Obtain, defend, and store the most orbs to gain victory for your team! = ASCEND-A-FRIEND UPDATES = You can now invite a friend for Ascend-a-Friend from inside the game! See the status of your invitees from the new AAF In-Game UI, located under the Social button on the new start menu. All NEW Ascend-a-Friend Rewards! You are now additionally granted an awesome chest of Ascended Treasure when someone that you referred subscribes to RIFT. Ascended Treasure includes things like Inscribed Sourcestone, Lucky Coins, Plaques, and Marks! FREE TIME! You get 30 days of free time for every friend that you refer to RIFT who continues to play for more than 30 days! Ascend-a-Friend awards are now granted at the time your invited friend subscribes to RIFT. = UPDATED START MENU BUTTONS = We updated and consolidated the on-screen menu butttons that appear by default in the lower left corner of the screen. PLAYER The Player subsection handles menus related to your character s current status, abilities, and quests. ACTIVITIES Manage your queues for Warfronts and Dungeons here! SOCIAL Handles keeping track of your friends, guild, and raid members under this section. HELP For when you need somebody! Contact CS or receive other in-game assistance or reports. SYSTEM This is where all of the setting, layout, and keybinding type menus are hanging out. GENERAL Added a checkbox to merchants who have items filtered from your view that will allow you to See All Items. Nimble mounts - +90% speed - now require level 30 rather than level 40 to use. You may now remain mounted while inside Lantern Hook and the Chancel of Labors. The Inventory search feature can now search by the terms Soulbound and Bind-On-Equip to help find these items in your inventory. Characters who are /afk will be notified if they auto-fail any party or raid leader-issued ready checks. Added an Already Purchased indicator (if applicable) to the tooltip of Ascended Power abilities on merchants. All Artifacts now stack to 99. Which is a lot. The minimap now shows tracked NPCs that are dead for as long as they remain lootable. EXPERIENCE UPDATES Groups of 10 or more players will gain more experience when killing NPCs than they currently get. Instance boss NPCs in Expert and Master modes now award more experience when killed. Instance boss NPCs in Slivers and Raids now award significantly more experience when killed. RIFTS AND INVASIONS Rift consumable items now stack to 50, increased from 20. The [Zone] Defender Achievements now have more general description text as the Rifts required now regularly show up in all zones. All Invasions now drop Artifacts based on the Invasion s planar type, rather than based on zone, as the presence of zone-specific Invasions has changed due to world events and new Rift opening abilities. PvP Rifts When you are carrying the Sourcestone, we now show a target arrow on the ground pointing you toward where you should go with it. Increased the frequency at which Invasions spawn during high level zone events. Added more daily quests to all zones for closing Rifts and defeating Rift creatures. LOOKING FOR GROUP Players manually added to in-progress LFG groups can now use the Enter Dungeon button on their LFG map icon. Some forms of NPC mind control effects that would remove you from the LFG queue no longer do so. You can now use the raid frame UI to initiate a LFG member votekick. PLANAR ATTUNEMENT The second tier of Planar Attunement is now unlocked! The window now allows you to preview abilities in tiers you cannot access yet. Players will receive more Planar Attunement experience when killing NPCs in Sliver and Raid zones. Significantly increased the amount of experience granted for Raid and Sliver bosses. Significantly increased the amount of Planar Attunement experience awarded from random Tier 1 and Tier 2 Expert Dungeon completions via LFG. SOULS Teleport abilities like Shadow Assault and Shadow Stalk that move the character behind the target will fail less often and will now teleport directly on top of the target if no good location is available behind it. CLERIC CABALIST Undertow Now properly triggers on the correct target of Maelstrom (assuming it s an enemy, of course). DRUID Satyr Now properly inherits the Cleric s Focus, allowing Thorns of Asphodel to do proper damage in raids. Spirit of the Wood Now properly works as described, and no longer affects the pet s auto-attacks. INQUISITOR Clinging Spirit Can also be applied by Bolt of Depravity. Now properly lists its duration as 15 seconds. Nysyr s Rebuke No longer suffers from pushback. JUSTICAR Increased threat generated by all damaging abilities. Bolt of Radiance Now properly categorized as a Damage ability and not Threat in the ability binder. Precept of Refuge This ability may now critically hit. Reparation Now properly matches the ability description, no longer healing other Clerics with Reparation. Righteous Mandate, Doctrine of Righteousness Properly flagged as a single-target spell, rather than an Area of Effect spell. Rebuke No longer interrupts un-interruptible boss abilities. Mien of Leadership Increased threat bonus to 500%. Now also causes overhealing to generate threat. Thorvin s Law Now causes Mien of Leadership to reduce damage from spells by 3-6%, and all non-Physical damage by 1% + 1% per point spent in Justicar above 26. No longer requires the purchase of Precept of Refuge to unlock. Shield of Faith Now reduces all damage by 2-10%. Just Defense Now absorbs 50% of the Cleric s maximum health. Removed ranks 2 and 3. Resplendent Embrace Now also increases the Cleric s maximum health by 20%. Hammerknell Synergy Crystal 4-piece Bonus Reduced the absorption triggered by Doctrine of Authority to 50% of the Justicar s Spell Power. SENTINEL Serendipity Now properly applies to the next spell cast immediately after proccing. SHAMAN Lightning Hammer Lightning may now critically hit. Bitter Wind Reduced cooldown to 10 seconds. MAGE Fixed a bug where Charge consuming abilities which block Charge generation while active could also block Mana returned from drinks. ARCHON Purification Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse debuff on them. Illuminate - New Ability Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon. CHLOROMANCER Raised in Nature Now uses only the mage s base Intelligence and the Intelligence added by equipment to determine the amount of Endurance bonus granted. Updated ability descriptions on Lifegiving Veil, Lifebound Veil, and Synthesis. Nature s Cleansing Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse, Poison, or Disease debuff on them. Living Shell Fixed an issue where this would not return Mana if used while Entropic Veil was active. Wid Growth Fixed an issue where the Snare and debuff portions of wild Growth did not have the same radius as the heal effect. DOMINATOR Quick Thinking Fixed a bug where Quick Thinking would not be consumed by casting Icicle if both Quick Thinking and Storm Shard occurred at the same time. Haunting Pain Increased damage. Now deals damage every 1 second, down from 2. Fixed an issue where the damage was not dealt as expected when used with less than 10 stacks. Updated mana cost. Fixed an issue where the damage or duration in the debuff tooltip would display as 0. Thunder Blast Now interrupts the target when the ability is cast instead of at the time damage is dealt. Fixed an issue where switching targets just after the ability was cast would cause the new target to get knocked back rather than the spell s target. Will now trigger Quick Thinking when cast. Deny Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse, Poison, or Disease debuff on them. Improved Charged Shield Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield. Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active. Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence. ELEMENTALIST Velocity Now has a 100% chance to debuff enemies hit by Crystalline Missiles. The debuff increases the mage s Elemental pet damage against that target by 15-75%. Updated the description to more clearly indicate it only affects ability damage. Crystalline Missiles Increased damage. Air Elemental Reduced damage of the Air Elemental s Lightning Bolt and Ball Lightning abilities. Elemental Fury - New Passive Ability Successful critical hits by the Mage s Elemental pet will increase the Mage s Spell Power by 20 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist. Planar Expansion The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 3% for each point spent in the Elementalist soul above 31. Swarming Flames Reduced cooldown to 2 minutes. NECROMANCER Plague Bolt Increased damage. The Shadow Revenant ability, Oblivion, now requires only the initial target to have Necrosis in order to trigger the Area of Effect damage and additional effects of Oblivion. Mass Grave Reduced cooldown to 2 minutes. The Skeletal Knight s Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects. Deadly Collusion - New Passive Ability Successful Critical Hits by single target spells will increase your Undead pet s Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer. Epidemic - New Passive Ability Successful Critical Hits by the Mage s Undead pet will reduce the casting time of the Mage s next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer. PYROMANCER Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec. Burning Bonds Now instant-cast. Improved Burning Bonds Removed. Unbreakable Bonds Now requires points spent in Burning Bonds. Backdraft No longer has Fire Storm as a prerequisite to obtain. Fire Shield Now a single-point branch ability. Improved Flame Jet Now a two-point branch ability. Spark - New 5-point branch ability Reduces the Mage s global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer. Ignition Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect. Philosophy of Flame - New branch ability Increases the Mage s maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer. Burning Fury - New branch ability Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer. Combust Renamed to Improved Combustion. Glyphs of Power Now increases all spell damage by 5%, at the expense of the Pyromancer taking 5% more damage. Improved Glyphs of Power Decreases the additional damage you take while affected by Glyphs of Power by 1-5%. Increases the additional damage you deal under Glyphs of Power by 1-5%. Fireball Now has a base 20% chance to proc a Combust damage-over-time effect on the target. The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval. Improved Combustion Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%. Countdown Damage now increased by 5% for each stack of Combust on the target. Improved Flame Bolt The buff effect now increases all spell damage by 10% instead of just Fire. Wildfire Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects. Pyromancer s Armor The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40. Updated description to indicate that this cannot occur more than once every 10 seconds - the ability worked this way previously, but now the spell description matches. Withering Flames Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target. Heat Wave No longer reduces the global cooldown. Also no longer resets the cooldown of Intensify Elements or Sacrifice Life Damage. Fulminate Now requires 110 Charge to cast. Improved Smoldering Power Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability. Smoldering Power Fixed an issue where this would not consume Charge if used while Internalize Charge was active. Fire Storm Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed. Fiery Concentration Now reduces the amount of pushback suffered while casting single-target spells by 33-100%. STORMCALLER Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec. Hypothermia Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged. Multiple mages can now have the Hypothermia debuff on the same target at once. This applies only to the debuff and doesn t impact the snare portion of the effect. Building Storm, Favorable Conditions Abilities removed. Storm Shard - New Ability Tier 3 branch ability with 3 ranks. Gives your damaging Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 75%. Cannot occur more than once every 10 seconds. Lightning Conductor Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia. Watertouched Soulstone Fixed an issue where this was not correctly working with AoE abilities. Lightning Rod Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells. Eye of the Storm Damage increased. Icicle Damage increased. Permafrost Ability removed. Severe Weather - New Ability Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller. Forked Lightning Reduced damage. The portrait icon for Electrified now shows the correct stack size and remaining time when switching targets. WARLOCK Devouring Shadows Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability. Neddra s Influence Now increases both Death and Fire damage dealt by damage-over-time spells. Improved Warlock Armor Renamed to Improved Mage Armor. Now increases the Mage s damage by 2-10% when they have any Mage Armor buff active. Updated icon. Void Decimation - New Passive Ability Increases the Mage s Void Bolt damage by 0.75% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 0.75% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock. Dark Armor Fixed a bug where rank 1 was not dealing damage. ROGUE ASSASSIN Hammerknell Synergy Crystal 2-piece Bonus Assassin Finishers apply Expose Weakness on the target. BARD The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares. Coda of Jeopardy - New Ability Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order. Extended Grief Ability now also increases the duration of Coda of Jeopardy. BLADEDANCER Weapon Barrage No longer turns on auto attack which causes Incapacitate and Lost Hope to break. INFILTRATOR [PvP] Ambush Fixed a bug so that the remaining pets do not despawn when only one of the pets is killed. MARKSMAN Electrified Munitions, Silver Tip Munitions, Vampiric Munitions No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%. Hammerknell Synergy Crystal 4-piece Bonus Increases the damage of Electrified Munitions by 30%, down from 50%. NIGHTBLADE Blackout Functionality changed. Now a passive ability that increases the number of times Scourge of Darkness triggers by 3, and the damage of Death-based attacks by 6%. For every point spent in Nightblade above 44, the number of Scourge of Darkness triggers increases by 1 and the Death-based attack damage increases by 2%. Twilight Transcendence The amount of healing done is now computed from the Rogue s base maximum health instead of their current maximum health. Twilight Shelter Duration of the buff reduced from 8 seconds to 5 seconds. When combined with Twilight Transcendence, the outgoing damage reduction is recalculated before the second reduction is applied, from 100% to 60% with Twilight Shelter, and from 60% to 36% with both Twilight Shelter and Twilight Transcendence active. Fire and Death Attunement Now increases damage dealt by 2-6%, up from 1-3%, and decreases damage taken from Fire and Death based attacks by 2-6%, down from 5-15%. Scourge of Darkness Fixed a bug where additional triggers from Blackout and Synergy Crystal effects were not benefiting from the 30% damage bonus of Heat Retention. RANGER Quick Shot Fixed a bug with the first tick of Quick Shot s damage-over-time effect so that it no longer triggers poisons, weapon enchantments, or Munitions effects. Hammerknell Synergy Crystal 2-piece bonus Splinter Shot and Shadow Fire can now be cast instantly. RIFTSTALKER Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec. Guardian Phase Now unlocked at 16 points, down from 18. Increases all Resistances by 30, reduced from 50. Improved Guardian Phase Now also reduces damage taken from non-Physical attacks by 5% when Guardian Phase is active. Stalker Phase Now unlocked at 18 points, up from 16. Guarded Steel Duration set at 30 seconds and does not increase with more Combo Points spent. Improved Guarded Steel Functionality changed. Now increases your Deflect chance by 10-20% and increases threat generation by 20-40% while Guarded Steel is active. Rift Guard Changed to a passive ability. All Plane Shift abilities and Guarded Steel trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue s current maximum health. Lasts for 30 seconds. Improved Rift Guard The bonus applied to Rift Guard now only occurs when you are in Guardian Phase. If not in Guardian Phase, you will only get the benefit from the regular Rift Guard. Switching out of Guardian Phase after getting the Improved Rift Guard effect will cause the effect to be removed. Rift Barrier Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker. Shadow Guard Functionality changed. Reduces Physical damage taken by 1-5% after using a Riftstalker damage attack that grants a Combo Point. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction. Fixed a bug where the physical damage reduction was not working for several boss abilities in Hammerknell. Hammerknell Synergy Crystal 2-piece Bonus Now reduces damage taken from a deflected non-Physical attack by 15%. WARRIOR Gift abilities now reduce incoming Physical damage by 0.3% and non-Physical damage by 0.38% per Soul Point spent in the associated Soul Tree. Ultimately this grants a 20% Physical mitigation and 25% non-Physical mitigation bonus to characters who have all of their points spent in tank souls. Several tank abilities have had their threat generation amounts increased. Rebalanced Power costs of non-Finisher abilities to resolve the issues caused by the Surging Energy fix. This change affects all Warrior Souls. Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns. Removed the damage reduction in PvP for the following abilities Paired Strike, Punishing Blow, Frenzied Strike, Reaping Harvest, and Path of the Raptor. CHAMPION Lingering Wounds This and related abilities should now proc correctly in duels. Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns. PALADIN Aggressive Block Tooltip no longer references this ability being modified by Strength, which it isn t. Aggressive Guardian In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance. Touch of Life Cooldown reduced to 5 minutes. Preservation Cooldown reduced to 5 minutes. Improved Reverent Protection Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance. Impassable Guard Now also reduces non-Physical damage by 15%. Increased Magic damage mitigation to 25%. No longer blocks spells. No longer requires Attack Points. Scales of Justice Threat generated has been increased significantly. Sweeping Strike Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10 in a range of 10 meters, cooldown reduced to 5 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly. Rebalanced some abilities to work with the new Gift ability enhancements Stalwart Shield Now enhances Block by 1% per point, instead of 2%. Defender Now enhances Armor by 1% per point instead of 2 points. Hardened Will Now gives 2% non-Physical resistance instead of 3%. Shield of the Chosen Now increases Block by 10%. Small Arms Specialization No longer enhances the damage of Spotter s Orders. Life s Rapture Now heals the Paladin instantly, and generates additional threat. REAVER Increased the threat generated from all Reaver damage over time abilities. Power from the Masses Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger. Reduced damage mitigation to 0.7% per application. Sinister Intent Threat enhancement is now modified by Endurance. Crest Mastery Now gives 2% non-Physical resistance instead of 3%. Wasting Away Ability changed - now increases damage of Area of Effect and Damage Over Time abilities by 3-10%. Binding of Death Ability changed - Soul Sickness, Necrotic Wounds, or Blood Fever on the target reduces all damage types dealt to the Reaver by 9%. Continues to reduce Power cost of Area of Effect abilities. Binding of Affliction Fixed a bug causing Binding of Affliction to enhance the damage done by Spotter s Order. Flesh Rot No longer reduces chance to hit on the target. Now reduces the Physical damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5. Cyclone Strike Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10 in a range of 10 meters, cooldown increased to 5 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability. Imbued Armor Now affects all damage types. Damage mitigation percentage scales from 0.5-3%. Shroud of Entropy No longer requires Attack Points. Blood Fever Can now trigger Void Knight s Blood from a Stone ability. RIFTBLADE Surging Energy Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%. VOID KNIGHT Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities. Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal. Fusion of Flesh Fixed a bug causing this to stick around after death. Surge Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them. Rift Summon Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts. Once again teleports the target. Discharge Significantly increased threat caused by this ability. Singularity Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical. No longer requires Attack Points. Accord of Emptiness Now grants a Pact every 3 seconds. Now also has a 50% chance to refresh the cooldown on Rift Summon when the Void Knight is struck by a damaging spell. No longer grants damage mitigation to support the new Gift ability enhancements. Ravenous Defense No longer increases Armor. Reduces incoming damage, rebalanced to support the new Gift ability enhancements. Fixed a bug causing this to not stack with Ravenous Strength. Tempest Shifted to more of a threat-generation role. Threat generated has been increased, range increased to 10 meters, cooldown reduced to 5 seconds, and no longer requires you to have a target to use it. Changed the way that the secondary damage effect on Tempest is generated; it now generates an amount of damage per Pact that the Void Knight has active. No longer drains Pacts. Void Rebalanced to support the new Gift ability enhancements. Still reduces Physical and Magical damage. Devourer Rebalanced to support the new Gift ability enhancements. Still reduces Physical and Magical damage. Ravenous Strength Now increases Strength based on how many points you ve spent in Void Knight. Now properly stacks with Ravenous Defense. Rift Shield Now absorbs all non-Physical damage instead of just Magical damage. Catalyze, Power Sink No longer proc Instability on the target; the 5% damage reduction this gave the Void Knight is now part of the new Gift ability enhancements. Power Sink Should now properly give Pacts. WARLORD Spotter s Orders is no longer a Call and no longer generates threat from Battlefield Awareness. Locked Down Cooldown reduced to 30 seconds. Dramatic Presence Now increases the self-effects of all Calls and Commands. All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence. Killing Field Threat generation has been significantly increased. Battlefield Awareness Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities. Increased Dodge amount. Promise of Steel Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10 in a 10 meter range, cooldown set to 5 seconds, damage slightly reduced, and no longer requires a target to be used. Fixed a bug allowing Promise of Steel to trigger Light s Decree. Call to Entrench Self-buff bonuses have been rebalanced to work with the new Gift ability enhancement. Rallying Command Rebalanced the resistances on the self-buff component to work with the new Gift ability enhancement. Powerful Countenance Increased Armor buff. Imposing Threat generation is now enhanced by Endurance. Cooldown reduced to 30 seconds. DUNGEONS, SLIVERS, AND RAIDS Knockback abilities used by NPCs in Dungeons and Raids no longer re-orient your camera. The following dungeons now allow the use of mounts in outdoor areas - Abyssal Precipice, Charmer s Caldera, Foul Cascade, Realm of the Fae, Runic Descent. DROWNED HALLS [Sliver] Fixed an issue making it impossible to complete the Wave Goodbye achievement. Slightly increased the radius of the Hydrostatic Shock protection bubble so players gain its buff a bit faster on entering the bubble. HAMMERKNELL [Raid] Player pets are now potential targets for the Bloodplague Crawler stacking damage buff. Soulrender Zilas minions no longer award experience when killed. The Death s Hand debuff cast by Runeburst Umbrals is now removed from characters leaving the instance. Achievement Wait, What Fixed a bug with this achievement! RIVER OF SOULS [Raid] Herald Gaurath It should no longer be possible to force Gaurath s Icon of the Herald to spawn outside of the raid zone. PvP WARFRONTS Players in Warfronts should be more frequently matched against similarly ranked opponents. As always, feedback on your queue experience is welcome! Library of the Runemasters now has associated Achievements! The Codex Fixed a case where Defiant characters could sneak into the Guardian spawn area. Guardian s Flare and Defiant s Flare Planar Abilities can no longer be used on the core area-hub Wardstones. [Only affects PvP shards, as this has never been usable on hub Wardstones on PvE shards.] CHRONICLES You can now enter a Chronicle in a group that has been converted to a Raid, as long as the total size of the raid meets the player cap for the Chronicle. ZONES DROUGHTLANDS Ant Farm Entering a Warfront while you ve been polymorphed into an ant will now remove the effect. Thwarting the Emberlord Quest should be soloable once again! GLOAMWOOD A new Butchering trainer has taken up residence in Gloamwood Pines. Dan Lewis can be found near Dursk Nightclaw. Declawed The Razor Sharp Claw item is now a 100% drop from Goremouth. IRON PINE PEAKS Frozen Gauntlet Fixed a case where players in a group could fail the quest after completing the objectives. The quests In Over His Head and Dark Heart should no longer be blocked by nearby Rifts. Logging out in the Forge area of the Chancel of Labors should no longer cause you to be magically teleported to the Guardian or Defiant camps when you log back in. SCARLET GORGE Moved the Deranged Cadaver out of some rocks that would occasionally hide it. SCARWOOD REACH Rift Neverending Labyrinth Fixed an issue where the player who gains first aggro on the boss was unable to ever lose aggro from it. The achievement, Mushroom Soup, should now be granted MUCH more reliably. SHIMMERSAND Cleansing of Firesand Updated the quest objectives so this daily quest should make more sense now! Quests involving Rifts in the Dunes of Akala now provide the Rift Lure for the required Rift. STILLMOOR Sir Isaac Kasimir will no longer single-handedly tank the hordes of Endless Invasions during some zone events in Stillmoor. The zone event, An Eye for an Eye, should conclude more reliably. CULT SAGA The Heart of the Destroyer The Shade of Regulos in Expert King s Breach should be a bit less Regulos-enhanced and actually killable now! Enchanted Wood This quest has been merged into the preceding quest, A Token of the Fae . ITEMS Added a wider range of weapons to the Epic Planar Goods vendors. Manastones have been fixed so they correctly apply their bonus to your maximum mana. Improved the way we count how many items are currently equipped in an item set. Ancient Murdantix Spawn [Item] The mount item is no longer Unique, meaning you can properly acquire and trade or sell additional Murdantii after you ve collected one yourself. Blighted Champion Crystal The set bonuses on this crystal were accidentally set to the wrong order - the 2 piece bonus is now the 4 piece bonus, and vice versa. Dusty Treasure Hunter s Satchel can no longer be sold on the Auction House. Hunter Shard This lesser Essence now has Attack Power rather than Spell Power. Nyx s Archon Crystal Fixed a bug where the buff would not be removed when the Crystal was unequipped. Nyx s Necromancer Crystal Also fixed Elemental pets triggering the 2-piece bonus effect. Description has been updated to help clarify that only Undead pets trigger the effect. Nyx s Pyromancer Crystal The 2-piece set bonus now increases the chance for Fireball to leave a Combust DoT effect on the target by 10%, and increases the damage done by the Combust DoT by 40%. The 4-piece bonus causes Heat Wave to increase Fire damage by 20% while active, increases the duration of Heat Wave by 5 seconds, and reduces the cooldown by 15 seconds. Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected. Sanctum s Word Now with Spell Power. Shadepiercer Updated icon and equipped renderable. Voucher Crystal Sourcestone will now give Inscribed Sourcestones rather than Crystal Sourcestones (which are no longer used). CRAFTING Clarified the description of the Apprentice/Journeyman/Dedicated/Artisan/Supreme Harvester Achievements to specify that only Mining and Foraging count for harvesting . The recipe for Polished Shadethorn Lumber now properly uses Sagebrush Timber instead of Sagebrush Lumber. You can now mine Earth Elemental, Oreling, and Golem corpses. You can now forage Treant and Bogling corpses. Thwarting Runes will no longer display as Thwarting Cipher when applied to an item. Recipe Sacred Fetish now requires 280 skill to learn, which matches the skill required to craft it. Heroic Healing Tonics and Bright Surge Vials no longer share the same icon. Light Magenta Dye is now crafted at a level that gives skillups at the point you are able to learn the recipe. ART AND AUDIO Improved and optimized some surfaces for players using the low-quality renderer mode for better visuals! Improved reflections added to many kinds of water in the game (for high-graphics settings), and improved the coloring when looking down into the water, especially in shallow areas. Sanctum outdoor music now plays more often. General area music should kick back in more reliably after exiting combat. Fixed the Spindrel mount s footstep audio not playing correctly. More swimming camera work - can now swim up easier when the camera is at the sea floor level, smarter character-hiding logic when the camera gets very close to your character, and now treats the top of the water like ground and will pitch appropriately. MACROS AND COMMANDS Changed setting window text for "Show Only my Buffs" to refer to party members instead of "on the target", as it was described incorrectly. UI/SETTINGS Porticulum locations now appear on the world map once discovered. Fixed the scrolling reset to the top of the list in the Guild UI whenever the data is refreshed. Trying to link items in a Raid Warning no longer displays box characters. Fixed a case where the Healer role icon on a group member s portrait would disappear after rearranging the group order. Quest tracker should be less likely to overlap other quests on your screen. The Daily Limit number shown on the quest log should now properly update each time a repeatable quest is turned in. RiftConnect Sending and receiving Twitter messages including the = character works properly again! Fixed a rare case where an incorrect tooltip would show up on Role icons. Added a bunch of new loading screen tips to highlight new features! Fixed Party and Pet raid frame locations being labeled backwards in the Edit Layout mode. Characters level 6 and below who have not spent their Soul Points will have a reminder pop-up of the Soul Tree UI once per play session while out of combat. Those points are important, use em! ====================================
https://w.atwiki.jp/powersmash3/
Today - /Yesterday - You Are the - th POWERSMAN!! はじめに ここは、株式会社セガのアーケードゲーム「Power Smash 3」の攻略、データなどを扱うページです。 編集は誰でも自由に出来るようになっています。 気づいたことなどがあれば遠慮なく追加・更新してください。 編集はwikiモードで行って下さるようお願いします。 また、新ページを作成したときは、左のメニュー欄に 「新ページへのリンク」を追加するのを忘れないで下さい。 ただし、ゲームに関係のない書き込みはなさらないようお願いします。 悪質な場合はアクセス禁止などの処置をとる場合があります。 また、そのような書き込みを見つけた場合は、修正していただけると助かります。 このページはリンクフリーです。 また、その場合の事前・事後連絡等も必要ありません。 携帯電話の方はこちらからどうぞ。 携帯用メニュー 当サイトはPower Smashのゲーム製作会社やPower Smashに登場する各選手とは一切関係なく、また個人利用の目的で作られており、著作権、肖像権等を侵害する目的のものではございません。 Power Smashに関する著作権は全て株式会社セガ並びに関係各社に帰属します。 また 、Power Smashに登場する各選手の肖像権は、各選手自身並びに関係各位に帰属します。 "Power Smash™"は株式会社セガの登録商標です。
https://w.atwiki.jp/llss/pages/637.html
元スレURL ツバサ「本当のA-RISEを知られてはいけない」 概要 物語の開始は三年前、UTXに三人の自意識過剰な少女たちが入学したところから オフ時の虚像っぷりも甚だしいA-RISEが駆け抜けた嵐のような三年間の軌跡 関連作 A-RISE「ニジガクにカチコミだ!」 タグ ^綺羅ツバサ ^統堂英玲奈 ^優木あんじゅ ^A-RISE ^μ’s ^コメディ ^友情 名前 コメント
https://w.atwiki.jp/bemanilyrics/pages/2247.html
Towards the TOWER / SHAMDEL I was riding Braid at midnight. Distancing myself from my painful vow. As he galloped I held on so tight for my heart was too heavy to carry on. A captive girl came into view. Bathed in lights born from laughter and a thousand tears. Braid said, "It must be you who saves her." So I opened the rusty door of "tower". One step, Each step, Going further, highter… Now fly, from this crumbling cage and hear my sigh. (You feel this shower of starlight?) And I ll travel on to the end of night. (Be free and cheerful!) Tiny teardrops break the shackles… I say to you, "Bye for good, Princess."